AAO25.com
Assist => News => Topic started by: ELiZ on Tuesday, October 08, 2013, 23:49:03 PM
-
Small update
Added SAI images for all the remaining maps
Several changes regarding Security.
7 updated mAAp Maps:
Breakout - Changed weapon sounds to be indoor, removed fog, fixed z-fighting on projection panel mesh, adjusted lighting, widened doorways, fixed zone issues.
Added new textures, fixed remaining zone issues,custom fit all zone portals, input carriable objective , removed SpankyCameraTextureClient.u, removed fog, increased lighting, added 2 additional ways to second floor, increased number of CommLocations, added more visual aspects, lowered players nade count, added more coverage, added forklift with working forks, added 1 small visual easter egg, added new mission briefing packet, added 1 unique CommLocation basement elevator access
9/25 added a new spawn point for assault in a sewer system, added more rooms, added vent system, moved defense spawn points, added breachable door inorder to grab carriable objective, added 1 breacher to each of the Assault Roles, added additional CommLocations, added helicopter on roof for extraction of objective, increased size of conference room and encased the conference room in glass walls with 2 entrance/exit doors
9/26 added 3 rooms on the first floor, Door breachers are now pipe bombs when enemy views them in hand or on breachable object, added sloped floors for forklift paths, added warehouse shelving, added trash, debris and pipes with player blocking volumes to the tunnels
mAAp Pipeline - Changed surrounding trees to always display, regardless of detail level, fixed alignments of minor objects, rearranged defense spawn points, removed some ladders, lowered lighting quality to save texture size.
Bridge Construction - Fixed ladders.
Forest - Added some more trees, tested textures.
SF Contingency - More fog and reduced lighting quality on some surfaces.
8/23 mAAp Petrol - Fixed Zone problems. converted restaurant into Radio station. Now able to walk behind restaurant/radio station. Removed APC. Added bushes and random clutter for cover. Filled dumpster behind fast food joint.
8/24 mAAp Petrol - Fixed/added CommLocations. Various obstacle work.
8/25 mAAp Petrol - Fixed Objective letters. Re-did lighting.
8/28 Added Missing SAI Images, updated Petrol SAI /ELiZ
9/7 mAAp Petrol - Converted gas pumps to static Meshes. Added to mesh file. Other various fixes.
9/7 mAAp Petrol - Actually converted gas pumps properly this time. Note to other devs, don't create a mesh out of BSP with a texture in mylevel. It will not work once you reload the map in the editor.
9/7 mAAp City Block - Fixed fence that blocked bullets. Reworked lighting. Sound fixes.
-
Seems to some issues on some server to come up again automatic after update.
Manual startup should work.
-
ok yeah we r noticing some small issues. in admin panel and the cpanel for the server. we are manually restarting servers and everything. putting it to startup on MP_Breakout starts it on Insurgent Camp lol
-
ok yeah we r noticing some small issues. in admin panel and the cpanel for the server. we are manually restarting servers and everything. putting it to startup on MP_Breakout starts it on Insurgent Camp lol
Dedicated server or client/Server?
-
dedicated
-
tried home client/server and it does the same when i try to start it on Breakout
-
maybe the name change for breakout from [mAAp] Breakout to MP_Breakout?
idk just a though
-
tried home client/server and it does the same when i try to start it on Breakout
rgr
it fails with this error:
Browse: MP_Breakout?Name=Recruit?Class=AGP_Characters.AGP_Character?;Character=Recruit?team=255
No localization: Engine.Progress.LoadingMap (int)
Missing Package Package T-mAAp_Pack_7.pump
Missing Package Package T-mAAp_Pack_7.pump
Missing Texture Texture T-mAAp_Pack_7.pump.pump
Failed to load 'myLevel': Can't find file for package 'myLevel'
I can only guess you have a different version of that file in your Editor folders
I'll invesigate
-
Rapture what did you do?!?!?! Not even a dev for a month and you broke Assist OMG!!
-
Do you have Pump in yours?
-
i dont see a pump anywhere
-
I get this when opening MP_Breakout in the editor:
(https://aao25.com/forum/proxy.php?request=http%3A%2F%2Fi43.tinypic.com%2Fn2cxi0.png&hash=5b3c06a079f96d0091645eb2209fd8fa)
-
Can you upload your T-mAAp_Pack_7.utx from your editor/Textures folder to dropbox?
-
done. i was just about to reopen in editor with the new mesh and texture files. i honestly never even seen that before
its in db now
-
Rapture what did you do?!?!?! Not even a dev for a month and you broke Assist OMG!!
OMG!!!! I Knowwwwwwwwwwwwwwwwwwwwwww
-
It's too late to update 7.49 with the new texture.
I know it's a bad thing to do, but if you want this map online, you'll have to move the Texture Pump.Pump into myLevel
You know how to do that?
-
done. i was just about to reopen in editor with the new mesh and texture files. i honestly never even seen that before
its in db now
I cant see it in there
-
pm'ed u the link
-
pm'ed u the link
the one you linked to don't have the texture either.
-
ELiZ the same exact thing is happening with mAAp Pipeline
exact same error
-
Someone must have the texture.....
-
im talking with spanky now. seems likeeither killaman didnt share his with us. or it was overwritten somehow. it seems to stem from the map Petrol. i dont know how or what. but me and spanky (mostly spanky) is looking into it
-
Tell me if I should roll back the updates on MP_Breakout and MP_Pipeline to last version
-
I got this... Basically, Killaman screwed us or I screwed us. He converted his pumps (finally) to meshes in Petrol and imported new textures into T-mAAp_Pack_7. Now, either he forgot to upload that or he uploaded it and I overwrote it. Time to check Dropbox logs.
*EDIT*
ELiZ, it's not a map issue, it will happen on any map that loads the mAAp Pack StaticMesh package. It's a problem in that package so it causes the map to fail loading.
-
Eliz why do not you try Bring Maps: ES2 BODER, HOSPITAL SE, Interdiction back?
-
Looks like Killa fucked us!
The mAAp 7 texture pack:
Version 2 (current) Deleted by ELiZ Master ( EliZ ) 1 hr ago 38.55 MB
Version 1 Edited by ELiZ Master ( EliZ ) 5 hrs ago 38.55 MB
Version 0 (oldest) Edited by Adam O ( morpheus-PC ) 9/8/2013 1:29 PM 77.05 MB
Compared to the mAAp 6 mesh pack:
Version 1 (current) Deleted by ELiZ Master ( EliZ ) 1 hr ago 6.98 MB
Version 0 (oldest) Edited by Alex Rebain ( Alex-PC ) 9/6/2013 10:46 PM 6.98 MB
Looks like Killa (Alex) never uploaded the new mAAp 7 texture pack which the mesh pack links to! Give me a few minutes and I'll download the mAAp 7 texture pack, re-copy his textures over and hopefully that will solve the issue.
-
I got this... Basically, Killaman screwed us or I screwed us. He converted his pumps (finally) to meshes in Petrol and imported new textures into T-mAAp_Pack_7. Now, either he forgot to upload that or he uploaded it and I overwrote it. Time to check Dropbox logs.
*EDIT*
ELiZ, it's not a map issue, it will happen on any map that loads the mAAp Pack StaticMesh package. It's a problem in that package so it causes the map to fail loading.
rgr, can you fix the package, and I'll prepare a new release
-
Uploading a fixed T-mAAp_Pack_7 with the pump texture re-added to mAAp Dropbox now. It should fix the issue.
-
Uploading a fixed T-mAAp_Pack_7 with the pump texture re-added to mAAp Dropbox now. It should fix the issue.
There was also a warning about a texture in mylevel, the sign warning...
-
There was also a warning about a texture in mylevel, the sign warning...
I didn't get that error with the latest map, textures and meshes currently in Assist. Re-try it on your end with the new mAAp 7 texture pack.
-
Looks like Killa fucked us!
Nonsense. I was just trying to keep you guys on your toes. Making sure you're still on top of things. It can't be too easy, right?
-
I didn't get that error with the latest map, textures and meshes currently in Assist. Re-try it on your end with the new mAAp 7 texture pack.
I still get the error about the texture in sign.
Have you updated the mesh also?
-
Full path to missing is
myLevel.sign.prices
-
I don't think there's a need to update the mesh. Let me load the files back up and I'll take a look.
-
Full path to missing is
myLevel.sign.prices
That texture exists in the map that Assist currently has. I'm not getting any errors.
What I did was took all textures & meshes currently in Assist, dropped them into my editor folder, overwriting existing ones then, copied the M-mAAp_Pack_7.utx from Dropbox that I just uploaded and opened the MP_Petrol map that Assist has.
*EDIT*
Seemingly, all that needs to be done is that mAAp 7 pack pushed to Assist.
-
That texture exists in the map that Assist currently has. I'm not getting any errors.
What I did was took all textures & meshes currently in Assist, dropped them into my editor folder, overwriting existing ones then, copied the M-mAAp_Pack_7.utx from Dropbox that I just uploaded and opened the MP_Petrol map that Assist has.
*EDIT*
Seemingly, all that needs to be done is that mAAp 7 pack pushed to Assist.
T-mAAp_Pack_7.7z
not
M-mAAp_Pack_7.utx
Sure MP_Petrol has the myLevel.sign.prices
But any other map, MP_Pipeline included don't have it
-
Quit correcting my mistakes ELiZ! :) Back to the drawing board...
*EDIT*
No, because that prices sign texture isn't used anywhere else but Petrol and isn't assigned to a mesh (that I can see).
-
I can solve this
-
*EDIT*
No, because that prices sign texture isn't used anywhere else but Petrol and isn't assigned to a mesh (that I can see).
-
Sure MP_Petrol has the myLevel.sign.prices
But any other map, MP_Pipeline included don't have it
That shouldn't matter because it isn't used anywhere else.
-
I got the solution, no need to work on this further
I think I got it anyway, have to test it
-
I think I got it anyway, have to test it
I really, really don't think anything needs to be done aside from the mAAp 7 texture pack. The current Assist Petrol loads with the current Assist files and the mAAp 7 texture on Dropbox. No errors at all in the editor.
Same for mAAp Pipeline, no issues.
-
Test shows issue solved in v7.51
I'm packaging it now
-
Test shows issue solved in v7.51
I'm packaging it now
What'd you do to fix it?
-
What'd you do to fix it?
new version of these 2 files:
StaticMeshes\M-mAAp_Pack_6.usx
Textures\T-mAAp_Pack_7.utx
-
v7.51 is online
-
new version of these 2 files:
StaticMeshes\M-mAAp_Pack_6.usx
Textures\T-mAAp_Pack_7.utx
I also updated MP_Petrol, removed the texture myLevel.signs.prices, that texture now resides in T-mAAp_Pack_7.utx
-
I also updated MP_Petrol, removed the texture myLevel.signs.prices, that texture now resides in T-mAAp_Pack_7.utx
You work faster than I do :)
-
:up:
-
thank you again for this good job !
it is going better and better. great, i love it.
-
Trainees...
-
:up:
-
where is the link for update :(
-
help plzzzz
-
where is the link for update :(
Assist automatically updates itself. No need to post more than once, it's not going to make us reply faster.
-
hello good job
-
but it says that go and visit aao25.com for update ?????? :( :(
-
Do people actually take the time to search through forums, much can be resolved by taking the time to search and read
-
help plzzzzz
-
but it says that go and visit aao25.com for update ?????? :( :(
Yea, for news. We have no news because we don't work along side the hosters. Just wait.
Do people actually take the time to search through forums, much can be resolved by taking the time to search and read
Definitely not. Why bother searching when you can waste an admin's time by having him type it multiple times in multiple topics. People only come here when something's wrong then they miraculously have no common sense to look around and see what we're talking about. It's not like this site is some obscure design made in 1995 that is entirely unintuitive.
help plzzzzz
With what? You need someone to wipe your ass?
-
lol
-
With what? You need someone to wipe your ass?
LOL :up: