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Author Topic: Non Euclidian geometry-based games  (Read 5706 times)

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Offline Koden

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Non Euclidian geometry-based games
« on: Friday, September 30, 2016, 12:46:51 PM »
I guess the title wasn't really self-explanatory, was it? Well, I won't get down to the theoretical bits, watching the videos below will get you a hint of the possibilities and experiences you can have in-game through this kind of "impossible geometry".

First, an AA2 level.



Then, Antichamber. Its a puzzle game which requires you to think outside of the box (while "offsetting" or defying your preconceptions about a 3D world) to actually get through the levels.

 

Last but not least, Hyper Rogue. This game uses an hyperbolic plane to create a huge and procedurally generated world, which makes it both more "random" in a way and almost next to impossible to get back to a place you have been, aswell.


Offline ronski

Re: Non Euclidian geometry-based games
« Reply #1 on: Friday, September 30, 2016, 12:51:45 PM »
oh noes these mindf*ck-games again :D


Offline Koden

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Re: Non Euclidian geometry-based games
« Reply #2 on: Friday, September 30, 2016, 13:13:21 PM »
oh noes these mindf*ck-games again :D


Well, the fun part is that games like Antichamber look like mindblowing/impossible when you look at them, but when you start playing and literally understand the rules within the world...they're quite enjoyable. Hyper Rogue instead, uses that kind of geometry for both aesthetic and practicality. I believe the in-game world is made of an infinite number of tiles that also make up for the game visuals, its actually very very neat.

Offline Vanoke

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Re: Non Euclidian geometry-based games
« Reply #3 on: Friday, September 30, 2016, 17:58:48 PM »
Learning stuf to implement in real games nice to see tools to understand and juse for better gameplay . lol

 

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