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Author Topic: First Karma (Physics) Map  (Read 3828 times)

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Offline Spanky

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First Karma (Physics) Map
« on: Saturday, January 28, 2012, 16:13:35 PM »
What do you guys think it should be? I want to copy an existing map and swap out objects for Karma-enabled objects. The map should be small-ish. This will serve as a test for the upcoming public beta to see how efficient Karma is across several clients with significant ping.

Here's maps I've been thinking of:
Shipment - Not many cover objects but could be good for a small test
PBall - Too many cover objects, not enough cover could be "destroyed"
Ice - No cover objects currently but they could be added easily
Aztec - Big, could be interesting with zoned areas, relatively no cover currently
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Jonnym

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Re: First Karma (Physics) Map
« Reply #1 on: Saturday, January 28, 2012, 16:14:36 PM »
pball

Offline Spanky

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Re: First Karma (Physics) Map
« Reply #2 on: Saturday, January 28, 2012, 16:17:11 PM »
To be honest, I think PBall is pretty lame. Even though I converted it, I would rather not see it get more popular if Karma becomes popular. It's a map that doesn't fit in with AA at all, I really only converted it because it was a small map that seemed easy to do.
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Offline BlueBlaster

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Re: First Karma (Physics) Map
« Reply #3 on: Saturday, January 28, 2012, 17:27:00 PM »
It's really hard to say. I can't think of any maps that would benefit and be realistic with karma. Although Aztec could be a good one.



Offline Koden

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Re: First Karma (Physics) Map
« Reply #4 on: Saturday, January 28, 2012, 18:37:58 PM »
Maybe Aztec, Shipment is kinda small and every shot spoils your position.

Ice would be perfect for a Barrel Racing challenge :) plenty of space for rolling.
« Last Edit: Saturday, January 28, 2012, 18:40:49 PM by Koden »

Offline Alex

Re: First Karma (Physics) Map
« Reply #5 on: Saturday, January 28, 2012, 18:42:20 PM »
To be honest, I think PBall is pretty lame. Even though I converted it, I would rather not see it get more popular if Karma becomes popular. It's a map that doesn't fit in with AA at all, I really only converted it because it was a small map that seemed easy to do.
To be perfectly honest, a lot of maaps don't fit AA. Aimfun, aimbush, pball, glass kill house yeti's lair, shipment, and basically all the maap maps that ever get played. The more AA like maps (Pipeline, Terminal Conflict, Square, Urban SE, Breakout etc.) I don't see being played as much. I think people like the less AAish maps because they're a break from the usual AA. I'd love for more peopel to play the more AA liek maaps because some of them are just plain awesome.

As for the topic, Aztec and Ice would be cool.

Offline Koden

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Re: First Karma (Physics) Map
« Reply #6 on: Saturday, January 28, 2012, 18:53:26 PM »
To be perfectly honest, a lot of maaps don't fit AA. Aimfun, aimbush, pball, glass kill house yeti's lair, shipment, and basically all the maap maps that ever get played. The more AA like maps (Pipeline, Terminal Conflict, Square, Urban SE, Breakout etc.) I don't see being played as much. I think people like the less AAish maps because they're a break from the usual AA. I'd love for more people to play the more AA like maaps because some of them are just plain awesome.

As for the topic, Aztec and Ice would be cool.

I think there's a fair share of both being played (Yeti's Lair, PBall, sometimes Shipment) and another share being played much less often (Aimfun, Glass Kill House, UT04). Given that things changes over the years, i agree as i still see so many people playing on very classic maps and not on Breakout or the newer Pipeline, or Square.

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Re: First Karma (Physics) Map
« Reply #7 on: Sunday, January 29, 2012, 03:54:33 AM »
I think bridge contruction would be great, defence can push all the boxes around and block the catwalks and barracade the birdge, great fun assault climbing over all the crap defence would have stacked up.

Offline Spanky

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Re: First Karma (Physics) Map
« Reply #8 on: Sunday, January 29, 2012, 03:56:57 AM »
HA! You made me think of some guy pushing a box along and another guy behind it firing in safety. Bridge Construction just might be perfect for this. We could even do the corrugated sheet metal on top of the bridges.
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Offline Gekkou

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Re: First Karma (Physics) Map
« Reply #9 on: Thursday, February 02, 2012, 11:24:38 AM »
A remake of Weapons Cache with karma physics would be wtf

Offline Spanky

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Re: First Karma (Physics) Map
« Reply #10 on: Thursday, February 02, 2012, 13:54:17 PM »
A remake of Weapons Cache with karma physics would be wtf

It would have to be significant enough to warrant calling it a new map. Just changing boxes out wouldn't be enough change IMO.
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Offline -{BOTs}-BOSS

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Re: First Karma (Physics) Map
« Reply #11 on: Thursday, February 02, 2012, 17:50:06 PM »
Weapons Cache! and load the yard with Boxes =) like it was a Auction going on... that would add Cover while in the yard where the trucks are.


Just wondering what are you using to edit/ work on the maps..

Offline Spanky

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Re: First Karma (Physics) Map
« Reply #12 on: Thursday, February 02, 2012, 18:08:40 PM »
Weapons Cache might be good for a future make-over (moving elevator, epic lighting) but I'm looking for an existing mAAp map to add karma objects to. We can't have many in the public test, I don't know how they're going to react with 20 people in a 200 ping server. I think 20 objects for the first test will be it.

Oh, and to modify/make maps, we use the editor for the engine; UnrealEd. Same thing as the 2.8 editor.
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Offline -{BOTs}-BOSS

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Re: First Karma (Physics) Map
« Reply #13 on: Thursday, February 02, 2012, 18:57:30 PM »
ok cool so if i use the 2.8 i can still run the map in 2.5? i just want to make sure b4 i jump into learning the editor that it will work on 2.5 so all can enjoy my works .

Thanks

Offline Spanky

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Re: First Karma (Physics) Map
« Reply #14 on: Thursday, February 02, 2012, 19:09:07 PM »
ok cool so if i use the 2.8 i can still run the map in 2.5? i just want to make sure b4 i jump into learning the editor that it will work on 2.5 so all can enjoy my works .

Thanks

No, you can't use the 2.8 editor for creating 2.5 maps. There's as many different versions of Unreal and UnrealEd as there are days in a millennium. For creating for 2.5, we have a copy of the official (leaked/stolen) AA editor, specifically version 2.4.1. It's the same program/layout as 2.8, just not dumbed down and slightly older.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

 

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