Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: SAI Mod BETA Test  (Read 15478 times)

0 Members and 1 Guest are viewing this topic.

Offline Possessed

  • bWpnRecoil == False;
  • Administrator
  • Epic Poster
  • *
  • Posts: 3,620
  • You suffer, but why?!
    • View Profile
  • AA: Possessed
SAI Mod BETA Test
« on: Saturday, August 10, 2013, 07:16:19 AM »
Edit your User.ini

To be able to Report enemies toy have to bind a key to EnemySpotted

Code: [Select]
F5=EnemySpotted
To toggle full screen SAI

Code: [Select]
F4=ToggleSAISize
To be able to zoom in/out on the SAI, this must be in the User.ini

Code: [Select]
[Engine.Input]
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn

Download:
http://aa25.org/beta25Assist0.9.exe.zip
« Last Edit: Saturday, August 10, 2013, 19:32:17 PM by Spanky »
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #1 on: Saturday, August 10, 2013, 08:08:51 AM »
when you set bRadarShow=False the compass and objectives do not return (client side)

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #2 on: Saturday, August 10, 2013, 08:12:00 AM »
when you set bRadarShow=False the compass and objectives do not return (client side)


bRadarShow=False tells the Client to show the SAI or not Show the SAI.
As I said in this thread Objectives and location text are tied to the Compass.

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #3 on: Saturday, August 10, 2013, 08:14:51 AM »
Before the merger with AP, SAI either loaded or not.
Now it's always loaded.
« Last Edit: Saturday, August 10, 2013, 08:19:08 AM by ELiZ »

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #4 on: Saturday, August 10, 2013, 08:23:27 AM »
Can we add a server side option in the ini file to disable SAI?

Offline Endboss

  • Jr. Member
  • **
  • Posts: 9
    • View Profile
Re: SAI Mod BETA Test
« Reply #5 on: Saturday, August 10, 2013, 08:37:26 AM »
great job


Offline ELiZ

Re: SAI Mod BETA Test
« Reply #6 on: Saturday, August 10, 2013, 08:38:07 AM »
Can we add a server side option in the ini file to disable SAI?
Beta 0.9 has this solved

turn on/off
Code: [Select]
ServerActors=AntiPoke.SAIReplicator
and that will turn off/on SAI/Compass for the client

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #7 on: Saturday, August 10, 2013, 08:54:56 AM »
SAI returns too quickly when Flashed.

This is because we shorted the time of the max flash from 30 to 20 in assist
I'll correct next version

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #8 on: Saturday, August 10, 2013, 09:34:22 AM »
Things are looking pretty good now so am opening up the beta test to the public
Download the beta version here
aa25.org/beta25Assist0.9.exe.zip
« Last Edit: Saturday, August 10, 2013, 09:36:26 AM by JonnyM »

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #9 on: Saturday, August 10, 2013, 10:14:58 AM »
In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.

OK in 800x600 window mode, not so good in 1280x1024 fullscreen
« Last Edit: Saturday, August 10, 2013, 10:18:09 AM by JonnyM »

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #10 on: Saturday, August 10, 2013, 10:15:35 AM »
In bottom left of screen SIA overlaps part of gun diagram. and objectives overlaps the clock, This maybe because I use a 4:3 display and everyone else uses widescreen.


Looked fine here.

SS?

JonnyM

  • Guest
Re: SAI Mod BETA Test
« Reply #11 on: Saturday, August 10, 2013, 10:21:50 AM »

Offline peps1max

SAI Mod BETA Test
« Reply #12 on: Saturday, August 10, 2013, 10:34:13 AM »
SAI slightly overlaps single/burst fire above gun on bottom left and objectives are overlapping clock running 1980 x 1020 widescreen, apart from that GJ looking great so far  :up:

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #13 on: Saturday, August 10, 2013, 10:44:03 AM »
SAI slightly overlaps single/burst fire above gun on bottom left and objectives are overlapping clock running 1980 x 1020 widescreen, apart from that GJ looking great so far  :up:

A SS is worth more than a 1000 words, can you post?

Offline ELiZ

Re: SAI Mod BETA Test
« Reply #14 on: Saturday, August 10, 2013, 10:44:41 AM »
Edit your User.ini

To be able to Report enemies toy have to bind a key to EnemySpotted

Code: [Select]
F5=EnemySpotted
To toggle full screen SAI

Code: [Select]
F4=ToggleSAISize
To be able to zoom in/out on the SAI, this must be in the User.ini

Code: [Select]
[Engine.Input]
Aliases[30]=(Command="DecreaseRange | SAIZoomOut",Alias="ZoomOut")
Aliases[31]=(Command="IncreaseRange | SAIZoomIn",Alias="ZoomIn")
MouseWheelDown=ZoomOut
MouseWheelUp=ZoomIn
« Last Edit: Saturday, August 10, 2013, 11:02:58 AM by ELiZ »

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager