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Author Topic: Reporting repeatedly bad behavior  (Read 5829 times)

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Offline niquedegraaff

Reporting repeatedly bad behavior
« on: Friday, July 20, 2012, 20:20:23 PM »
I would like to have a topic about players who can't just play and take bad luck. I've seen many teamkillers repeatedly team killing just because they got tk't them selves for one time.. And oh .. yeah.. i'm a donator..

My kickoff:

-i.$ound


« Last Edit: Friday, July 20, 2012, 20:26:02 PM by niquedegraaff »

Offline Yahoo

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Re: Reporting repeatedly bad behavior
« Reply #1 on: Friday, July 20, 2012, 20:43:31 PM »
Just ignore, he teamkilled me just because i closed a door, he is scum!  :D

Offline Possessed

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Re: Reporting repeatedly bad behavior
« Reply #2 on: Friday, July 20, 2012, 20:52:49 PM »
I (me, myself) BANNED for some days 1 (one) guy for Team Killing ALOT + some BS he was doing, IF others (admins) AGREE we can take CARE of it.
These things I have spoken unto you, that in me ye might have peace. In the world ye shall have tribulation: but be of good cheer; I have overcome the world.
John 16:33


Offline Koden

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Re: Reporting repeatedly bad behavior
« Reply #3 on: Friday, July 20, 2012, 21:05:44 PM »
I (me, myself) BANNED for some days 1 (one) guy for Team Killing ALOT + some BS he was doing, IF others (admins) AGREE we can take CARE of it.

I'm banned permanently for reporting the usual 3 guys. The admin is Mucki (i was wondering if he knows those guys because he was letting them play no matter what, even when they started to behave as the server was their own).

Offline niquedegraaff

Re: Reporting repeatedly bad behavior
« Reply #4 on: Friday, July 20, 2012, 22:26:55 PM »
They're well known for misbehaving.. although.. sound is by far the worst .. hope that this will stop soon :)

I think it is important to have an agreement between all server admins. Not banning for cheating only but also bad behavior. A tracker containing warnings like yellow and red cards or something. Just to keep the intentional TK's down. I mean, it is the number 2 most annoying things.
« Last Edit: Tuesday, July 24, 2012, 11:28:34 AM by niquedegraaff »

Offline niquedegraaff

Re: Reporting repeatedly bad behavior
« Reply #5 on: Wednesday, August 08, 2012, 19:48:55 PM »
I want to add another player.. accusing me for cheating.. then demands me to reconnect the game for 4 times so i proof to him im not hacking. The most rediculous thing i've ever heard but ok. I think they need to come with proof its not the other way around.

-jay.ni-

Offline Spanky

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Re: Reporting repeatedly bad behavior
« Reply #6 on: Wednesday, August 08, 2012, 19:54:49 PM »
bind 7 shot

^^ Use it in-game then upload to a host that doesn't resize images.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline niquedegraaff

Re: Reporting repeatedly bad behavior
« Reply #7 on: Wednesday, August 08, 2012, 20:48:13 PM »
Well ther's nothing special on the console but thanks for the tip. I just said i will report him here.

Now, a few minutes later this guy seems to create multiple accounts to get me kicked by a pb_kick how sad is that? I play for a long time now and most people (europe) know me. Some might not like me but mostly i have no problems at all. But since a few days european players start to begin playing on american servers which forces me to do the same. This means i meet new people and apparently they don't like that i play pretty well. Instead of celebrate good a good competition, this guy starts whining and demands me to reconnect the game a few times in a row. When my game does not crash (critical error) he believes im not hacking. As most of you guys know, sometimes the game just crashes with reconnecting. Besides that, i dont follow up demands like that. He has to come with proof.. not the other way around.

These accounts are the same as -jay.ni-

http://battletracker.com/playerstats/aao/820407/-jay.ni-/
http://battletracker.com/playerstats/aao/820786/%28oal1ti0n/
http://battletracker.com/playerstats/aao/820785/refreshe3/

Now the log (look at the minutes):

Code: [Select]
08/09/12 02:23:29 ScriptLog: Console Message:  refreshe3 has successfully joined the server.
08/09/12 02:23:29 ScriptLog: Console Message:  R„Ï[AA25] Player refreshe3 has been Authenticated
08/09/12 02:23:30 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:31 ScriptLog: Console Message: [US Army] -bing.u reporting in:  North Maintenance Tunnel
08/09/12 02:23:31 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:31 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:31 ScriptLog: Console Message: inverse.cxn shouted: "Frag Out!!"
08/09/12 02:23:32 ScriptLog: Console Message: inverse.cxn was shot by alenagata.
08/09/12 02:23:32 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 1
08/09/12 02:23:32 ScriptLog: -----------WARNING-----------
08/09/12 02:23:32 ScriptLog: AGP_Pawn::ChangeAnimation() Pawn should have been in state Dying!  Pipeline.AGP_Character AGP_Character
08/09/12 02:23:32 ScriptLog: -----------WARNING-----------
08/09/12 02:23:32 ScriptLog: AGP_Character::PlayMoving() Clear 'em out!
08/09/12 02:23:32 ScriptLog: Console Message: [US Army] =RABECAO= reporting in:  Main Pump Room Vent Access
08/09/12 02:23:32 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:32 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:32 ScriptLog: Console Message: rycho111 was shot by !Phon3^-.
08/09/12 02:23:32 ScriptLog: -----------WARNING-----------
08/09/12 02:23:32 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
08/09/12 02:23:32 ScriptLog: -----------WARNING-----------
08/09/12 02:23:32 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:35 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:37 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:37 ScriptLog: Console Message:  bvsnipes has entered the server and is waiting for PB authorization.
08/09/12 02:23:37 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:37 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:37 ScriptLog: Console Message: [US Army] ace176 reporting in:  Main Pump Room Basement Floor
08/09/12 02:23:38 ScriptLog: Console Message: [US Army] -=[IAC]=-theQuill reporting in:  Main Pump Room 1st Floor
08/09/12 02:23:38 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:39 ScriptLog: Console Message:  inverse.cxn has left the server.
08/09/12 02:23:39 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:39 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:39 ScriptLog: Console Message:  bvsnipes has successfully joined the server.
08/09/12 02:23:39 ScriptLog: Console Message:  R„Ï[AA25] Player bvsnipes has been Authenticated
08/09/12 02:23:40 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:40 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:41 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:41 Log: APawn::PostNetReceive() AGP_Character Saved 39 New 40
08/09/12 02:23:41 Log: APawn::PostNetReceive() AGP_Character Saved 40 New 39
08/09/12 02:23:42 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:42 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:43 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:44 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:44 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:45 ScriptLog: Console Message: [US Army] -=[IAC]=-nOg-nOg reporting in:  Main Pump Room Ladder Access
08/09/12 02:23:45 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:46 Log: APawn::PostNetReceive() AGP_Character Saved 39 New 40
08/09/12 02:23:46 Log: APawn::PostNetReceive() AGP_Character Saved 40 New 39
08/09/12 02:23:48 ScriptLog: Console Message: [US Army] ace176 reporting in:  West Ladder Access
08/09/12 02:23:50 ScriptLog: Console Message: -bing.u shouted: "Frag Out!!"
08/09/12 02:23:50 ScriptLog: Console Message:  R2.5 Assist SM - Private PB Scripts for AA v2.5 - AA25.org
08/09/12 02:23:50 ScriptLog: Console Message:  R2.5 Assist SM - Private PB Scripts for AA v2.5 - AA25.org
08/09/12 02:23:51 ScriptLog: Console Message: [US Army] 82nd_H2_PVT=Shottah radioed:  open th vent door
08/09/12 02:23:51 ScriptLog: Console Message: [US Army] ace176 reporting in:  West Ladder Access
08/09/12 02:23:54 Log: APawn::PostNetReceive() AGP_Character Saved 39 New 40
08/09/12 02:23:54 Log: APawn::PostNetReceive() AGP_Character Saved 40 New 39
08/09/12 02:23:55 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:55 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:56 ScriptLog: Console Message: -bing.u shouted: "Frag Out!!"
08/09/12 02:23:56 ScriptLog: Console Message: dRaguN- shouted: "Frag Out!!"
08/09/12 02:23:56 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 1
08/09/12 02:23:57 Log: APawn::PostNetReceive() AGP_Character Saved 1 New 4
08/09/12 02:23:57 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:57 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:23:57 ScriptLog: Console Message:  (oal1ti0n has entered the server and is waiting for PB authorization.
08/09/12 02:23:57 Log: APawn::PostNetReceive() AGP_Character Saved 4 New 2
08/09/12 02:23:59 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
08/09/12 02:23:59 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:59 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:23:59 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:00 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
08/09/12 02:24:00 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:01 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:01 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:01 ScriptLog: Console Message: -=@rch@ng3l=- was shot by dRaguN-.
08/09/12 02:24:01 Log: APawn::PostNetReceive() AGP_Character Saved 39 New 40
08/09/12 02:24:01 Log: APawn::PostNetReceive() AGP_Character Saved 40 New 39
08/09/12 02:24:02 ScriptLog: Console Message:  (oal1ti0n has successfully joined the server.
08/09/12 02:24:02 ScriptLog: Console Message:  R„Ï[AA25] Player (oal1ti0n has been Authenticated
08/09/12 02:24:02 ScriptLog: Console Message: RecrutaFox was killed by -=[IAC]=-theQuill's grenade.
08/09/12 02:24:02 ScriptLog: Console Message: nativelumbeeIT2 was killed by fragments from -=[IAC]=-theQuill's grenade.
08/09/12 02:24:03 ScriptLog: Console Message: [US Army] 82nd_H2_PVT=Shottah radioed:  ty
08/09/12 02:24:03 ScriptLog: Console Message:  ÿ BMutate mapvote [mapname]
08/09/12 02:24:03 ScriptLog: Console Message:  ÿ BToo switch map type in console
08/09/12 02:24:08 ScriptLog: Console Message: [US Army] 82nd_H2_PVT=Shottah radioed:  ...
08/09/12 02:24:10 ScriptLog: Console Message: Dar!o was shot by +EcK+ronhigh.
08/09/12 02:24:10 ScriptLog: -----------WARNING-----------
08/09/12 02:24:10 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
08/09/12 02:24:10 ScriptLog: -----------WARNING-----------
08/09/12 02:24:11 ScriptLog: Console Message: [US Army] !Phon3^- radioed:  n out
08/09/12 02:24:12 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
08/09/12 02:24:12 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
08/09/12 02:24:12 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
08/09/12 02:24:14 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:14 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:14 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:15 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:15 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:15 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:16 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:16 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:16 ScriptLog: Console Message: alenagata was shot by [FARP]Dawg0War.OWN.
08/09/12 02:24:18 ScriptLog: Console Message: [US Army] -=[IAC]=-theQuill reporting in:  Main Pump Room 1st Floor
08/09/12 02:24:19 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
08/09/12 02:24:19 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
08/09/12 02:24:19 ScriptLog: Console Message: -=[IAC]=-theQuill shouted: "Hooah!"
08/09/12 02:24:20 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:21 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:21 ScriptLog: Console Message: [US Army] =RABECAO= reporting in:  Main Pump Room Vent Access
08/09/12 02:24:21 ScriptLog: Console Message: [US Army] Sgt^Slaughter reporting in:  Main Pump Room
08/09/12 02:24:21 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:22 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:22 ScriptLog: Console Message:  Rules: Respect others
08/09/12 02:24:23 ScriptLog: Console Message:  Rules: English only/Ingles solamente
08/09/12 02:24:23 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 5
08/09/12 02:24:23 Log: APawn::PostNetReceive() AGP_Character Saved 39 New 38
08/09/12 02:24:24 Log: APawn::PostNetReceive() AGP_Character Saved 5 New 12
08/09/12 02:24:24 ScriptLog: Console Message:  Rules: No foul language
08/09/12 02:24:24 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 10
08/09/12 02:24:24 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.m4a1_3P )
08/09/12 02:24:25 Log: APawn::PostNetReceive() AGP_Character Saved 10 New 12
08/09/12 02:24:25 ScriptLog: Console Message: +EcK+REDDEATH was shot by dRaguN-.
08/09/12 02:24:25 ScriptLog: -----------WARNING-----------
08/09/12 02:24:25 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
08/09/12 02:24:25 ScriptLog: -----------WARNING-----------
08/09/12 02:24:25 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:25 Log: APawn::PostNetReceive() AGP_Character Saved 38 New 4
08/09/12 02:24:25 ScriptLog: Console Message:  Rules: No spamming chat
08/09/12 02:24:25 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:25 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 9
08/09/12 02:24:25 Log: APawn::PostNetReceive() AGP_Character Saved 4 New 2
08/09/12 02:24:26 ScriptLog: Console Message:  Rules: No votekicks if admin on
08/09/12 02:24:27 ScriptLog: Console Message:  Rules: No exploits or cheats
08/09/12 02:24:28 ScriptLog: Console Message: [FARP]Dawg0War.OWN shouted: "Frag Out!!"
08/09/12 02:24:28 Log: APawn::PostNetReceive() AGP_Character Saved 9 New 7
08/09/12 02:24:28 ScriptLog: Console Message:  TeamSpeak/Web/Screenshots:  82nd.us
08/09/12 02:24:28 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:28 Log: APawn::PostNetReceive() AGP_Character Saved 1 New 4
08/09/12 02:24:29 Log: APawn::PostNetReceive() AGP_Character Saved 4 New 2
08/09/12 02:24:29 ScriptLog: Console Message:  Server 82nd #4 also PickAWeap Mapvote
08/09/12 02:24:29 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:29 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:29 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:30 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:30 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:30 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:30 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:30 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:31 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:31 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:31 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:31 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:31 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 3
08/09/12 02:24:31 ScriptLog: Console Message: [US Army] =RABECAO= reporting in:  Main Pump Room Vent Access
08/09/12 02:24:31 ScriptLog: Console Message: [US Army] dRaguN- reporting in:  Exterior Valve Access Outside
08/09/12 02:24:32 ScriptLog: Console Message: dRaguN- shouted: "Medic! Help needed at Exterior Valve Access Outside!"
08/09/12 02:24:32 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 5
08/09/12 02:24:33 Log: APawn::PostNetReceive() AGP_Character Saved 5 New 12
08/09/12 02:24:33 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 10
08/09/12 02:24:33 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:34 Log: APawn::PostNetReceive() AGP_Character Saved 10 New 12
08/09/12 02:24:34 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:34 Log: APawn::PostNetReceive() AGP_Character Saved 12 New 11
08/09/12 02:24:35 Log: APawn::PostNetReceive() AGP_Character Saved 11 New 4
08/09/12 02:24:35 ScriptLog: InventoryAttachment::SetMesh() DT_Mesh Mesh( A-Weapons3P.m4a1_3P )-->( A-Weapons3P.aks74u_3P )
08/09/12 02:24:35 ScriptLog: Console Message:  ÿ B-=ME=-Debian.Arg picked himself a RPK for the next round
08/09/12 02:24:35 ScriptLog: Console Message: [US Army] -bing.u reporting in:  West Outside
08/09/12 02:24:36 ScriptLog: Console Message: [US Army] -bing.u reporting in:  West Outside
08/09/12 02:24:36 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:36 ScriptLog: Console Message:  +EcK+ronhigh Attacked Teammate [FARP]Dawg0War.OWN!
08/09/12 02:24:36 ScriptLog: Console Message:  +EcK+ronhigh Attacked Teammate 82nd_H2_PVT=Shottah!
08/09/12 02:24:36 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:38 ScriptLog: Console Message: 82nd_H2_PVT=Shottah radioed: "Cover Me"
08/09/12 02:24:38 ScriptLog: Console Message: 82nd_H2_PVT=Shottah radioed: "Cover Me"
08/09/12 02:24:38 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:39 ScriptLog: Console Message:  +EcK+REDDEATH has left the server.
08/09/12 02:24:39 ScriptLog: Console Message: 82nd_H2_PVT=Shottah radioed: "Cover Me"
08/09/12 02:24:39 ScriptLog: Console Message: [US Army] 82nd_H2_PVT=Shottah reporting in:  Break Room
08/09/12 02:24:39 ScriptLog: Console Message: [US Army] 82nd_H2_PVT=Shottah reporting in:  Break Room
08/09/12 02:24:40 ScriptLog: Console Message: [US Army] 82nd_H2_PVT=Shottah reporting in:  Break Room
08/09/12 02:24:40 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:40 ScriptLog: Console Message: [US Army] 82nd_H2_PVT=Shottah reporting in:  Break Room
08/09/12 02:24:40 ScriptLog: Console Message: [FARP]Dawg0War.OWN was shot by C@rmy.
08/09/12 02:24:40 ScriptLog: -----------WARNING-----------
08/09/12 02:24:40 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
08/09/12 02:24:40 ScriptLog: -----------WARNING-----------
08/09/12 02:24:40 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:40 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:40 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:40 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:41 ScriptLog: Console Message:  ÿ B-=@rch@ng3l=- picked himself a SPR for the next round
08/09/12 02:24:43 ScriptLog: Console Message:  -jay.ni- has entered the server and is waiting for PB authorization.
08/09/12 02:24:43 ScriptLog: Console Message:  -jay.ni- has successfully joined the server.
08/09/12 02:24:43 ScriptLog: Console Message:  R„Ï[AA25] Player -jay.ni- has been Authenticated
08/09/12 02:24:44 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:44 Log: APawn::PostNetReceive() AGP_Character Saved 6 New 2
08/09/12 02:24:45 ScriptLog: Console Message: [US Army] -bing.u reporting in:  North Outside
08/09/12 02:24:45 ScriptLog: Console Message: 82nd_H2_PVT=Shottah shouted: "Medic! Help needed at Break Room!"
08/09/12 02:24:46 ScriptLog: Console Message: 82nd_H2_PVT=Shottah was shot by C@rmy.
08/09/12 02:24:46 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 6
08/09/12 02:24:46 ScriptLog: AGP_Character::PlayMoving() Clear 'em out!
08/09/12 02:24:46 ScriptLog: -----------WARNING-----------
08/09/12 02:24:46 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
08/09/12 02:24:46 ScriptLog: -----------WARNING-----------
08/09/12 02:24:47 ScriptLog: Console Message: [US Army] -=[IAC]=-nOg-nOg reporting in:  Main Pump Room Ladder Access
08/09/12 02:24:49 ScriptLog: Console Message: C@rmy was shot by Sgt^Slaughter.
08/09/12 02:24:49 Log: APawn::PostNetReceive() AGP_Character Saved 2 New 3
08/09/12 02:24:49 ScriptLog: AGP_Character::PlayMoving() Clear 'em out!
08/09/12 02:24:49 ScriptLog: -----------WARNING-----------
08/09/12 02:24:49 ScriptLog: AGP_Character::PlayWaiting() Got here without being in Dying
08/09/12 02:24:49 ScriptLog: -----------WARNING-----------
08/09/12 02:24:54 ScriptLog: Attempting to close a non-existing menu page
08/09/12 02:24:54 ScriptLog: Console Message: [Enemy] alenagata messaged:  nt
08/09/12 02:24:57 ScriptLog: Could not open menu AGP_Interface.AAGameMenu
08/09/12 02:24:59 Log: (Karma:) KFreezeRagdoll: Ragdoll not initialised.
08/09/12 02:25:02 ScriptLog: Could not open menu AGP_Interface.AAGameMenu
08/09/12 02:25:02 Log: (Karma:) KFreezeRagdoll: Ragdoll not initialised.
08/09/12 02:25:06 ScriptLog: Console Message: [Enemy] C@rmy messaged:  ty
08/09/12 02:25:10 ScriptLog: Console Message:  KICK NOTIFICATION: -=[IAC]=-theQuill has been kicked for an undefined reason: PUNKBUSTER KICKED PLAYER '-=[IAC]=-THEQUILL' (FOR 60 MINUTES) ... PLAYER VOTE [ADMIN DECISION]
08/09/12 02:25:10 ScriptLog: Console Message: [US Army] [FARP]Dawg0War.OWN messaged:  MOD SF
08/09/12 02:25:10 ScriptLog: Console Message:  ÿ B[FARP]Dawg0War.OWN picked himself a SF for the next round
08/09/12 02:25:10 ScriptLog: Console Message: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from (oal1ti0n
08/09/12 02:25:10 Log: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from (oal1ti0n
08/09/12 02:25:11 ScriptLog: Console Message: [US Army] ace176 messaged:  mod
08/09/12 02:25:11 ScriptLog: Console Message: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from -jay.ni-
08/09/12 02:25:11 Log: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from -jay.ni-
08/09/12 02:25:12 ScriptLog: Console Message: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from refreshe3
08/09/12 02:25:12 Log: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from refreshe3
08/09/12 02:25:13 ScriptLog: Console Message: PunkBuster Client: Removing "-=[IAC]=-theQuill" ???? (60 minutes) Player Vote [Admin Decision]
08/09/12 02:25:13 Log: PunkBuster Client: Removing "-=[IAC]=-theQuill" ???? (60 minutes) Player Vote [Admin Decision]
08/09/12 02:25:15 ScriptLog: Attempting to close a non-existing menu page
08/09/12 02:25:15 Log: Browse: Entry.aao
08/09/12 02:25:15 ScriptLog: HumanController.ProgressCommand Cmd 'menu:AGP_Interface.AADisconnectOptionPage'  Msg1 'Connection Lost'   Msg2 ''

Summary
Code: [Select]
08/09/12 02:23:29 ScriptLog: Console Message:  refreshe3 has successfully joined the server.
08/09/12 02:23:57 ScriptLog: Console Message:  (oal1ti0n has entered the server and is waiting for PB authorization.
08/09/12 02:24:43 ScriptLog: Console Message:  -jay.ni- has entered the server and is waiting for PB authorization.

08/09/12 02:25:10 ScriptLog: Console Message: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from (oal1ti0n
08/09/12 02:25:10 Log: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from (oal1ti0n
08/09/12 02:25:11 ScriptLog: Console Message: [US Army] ace176 messaged:  mod
08/09/12 02:25:11 ScriptLog: Console Message: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from -jay.ni-
08/09/12 02:25:11 Log: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from -jay.ni-
08/09/12 02:25:12 ScriptLog: Console Message: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from refreshe3
08/09/12 02:25:12 Log: PunkBuster Client: Kick Vote (4 points) against slot #18 (-=[IAC]=-theQuill) from refreshe3
08/09/12 02:25:13 ScriptLog: Console Message: PunkBuster Client: Removing "-=[IAC]=-theQuill" ???? (60 minutes) Player Vote [Admin Decision]
08/09/12 02:25:13 Log: PunkBuster Client: Removing "-=[IAC]=-theQuill" ???? (60 minutes) Player Vote [Admin Decision]



Spanky, is there a way to punish this behavior? I mean, i just want to play the game. Doing it for fun, and thats why i donate. I really appreciate the game still exists.

It was on the 82nd ABD USAT Dallas #3 PickAWeap MapVote server
IP: 206.123.66.210:1748 and i must say, the screenshot you see above is a shot in which all things seems to be 'calmly' but this guy was whining to me for like 30 minutes, trying to kick me and all sorts of things.
« Last Edit: Wednesday, August 08, 2012, 21:35:18 PM by niquedegraaff »

Offline [Majestic]tidididi

Re: Reporting repeatedly bad behavior
« Reply #8 on: Thursday, August 09, 2012, 04:15:34 AM »
Quill, as you know, in the world there are thousands of idiots and retards. Just don't care and go forward :)


Offline Ganja


Offline alechko1

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Re: Reporting repeatedly bad behavior
« Reply #11 on: Thursday, August 09, 2012, 16:26:37 PM »
These things happen a lot in AA lately. Several days ago I was shot on porpose by bing.u because he claimed I was blocking him. Two days ago two IBM clan mates shot me and other guy two rounds in a row (until I shot them both in the third round) because i said to one of them to stop accusing some other guy that he is hacking and etc.

Offline Yahoo

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Re: Reporting repeatedly bad behavior
« Reply #12 on: Thursday, August 09, 2012, 16:36:02 PM »
And i would teamkill you again!

Offline alechko1

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Re: Reporting repeatedly bad behavior
« Reply #13 on: Thursday, August 09, 2012, 16:54:34 PM »
You actually did the round after. Although I wasnt blocking

Offline Yahoo

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Re: Reporting repeatedly bad behavior
« Reply #14 on: Thursday, August 09, 2012, 16:58:39 PM »
I don't wanna discuss with you, there was a nade in west entrance it would had kill us both because your were blocking, so i teamkill you in order of one of us stay alive.

 

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