Forum

ASSIST, AMERICA'S ARMY COMMUNITY - RELIVE THE GLORY DAYS OF AMERICA'S ARMY 2.5

Author Topic: AA3 Impact  (Read 15135 times)

0 Members and 1 Guest are viewing this topic.

Offline ELiZ

AA3 Impact
« on: Saturday, January 04, 2014, 05:57:19 AM »
I've gotten reports of people feeling the map has been having low fps.

I spent a few hours setting the CullDistance for most of the Staticmeshes, with the result :

Before fix, 337K polys visible from Default spawn location
After fix, 270K polys visible from Default spawn location


I've fixed the whole map, but spawn was the only location I recorded the amount of polys before starting to fix things.
I'll continue to fix the polys.

Offline ELiZ

Re: AA3 Impact
« Reply #1 on: Saturday, January 04, 2014, 06:53:29 AM »
Down to 264K

Offline ELiZ

Re: AA3 Impact
« Reply #2 on: Saturday, January 04, 2014, 07:21:13 AM »
Down to 256K

Offline ArmyAntiCheat

Re: AA3 Impact
« Reply #3 on: Saturday, January 04, 2014, 10:59:30 AM »
Good job eliz, surely for me that's the only map that lags a lot. Hope to play on it less laggy in other words with better performance of the map.

Offline eva

Re: AA3 Impact
« Reply #4 on: Saturday, January 04, 2014, 11:01:13 AM »
good job eliz , hope you can stop the ambient sound its bad:/

Offline Spanky

  • <?php echo $opinion .' is better.'; ?>
  • Administrator
  • Posts like a Spanky!
  • *
  • Posts: 10,893
    • View Profile
    • NatesComp.com
  • AA: tigobitties
Re: AA3 Impact
« Reply #5 on: Saturday, January 04, 2014, 11:16:28 AM »
good job eliz , hope you can stop the ambient sound its bad:/
Ignore this.
It's like shaving your pubes to make your junk look bigger.
Might look bigger, but it aint.....

Offline teddy_grizzly_bear

  • Used to be known as nobody
  • Administrator
  • Epic Poster
  • *
  • Posts: 5,699
  • what are you looking at?
    • View Profile
  • AA: teddy_grizzIy_bear
Re: AA3 Impact
« Reply #6 on: Saturday, January 04, 2014, 14:41:56 PM »
A few minor bugs on Impact.
You can't run across that place there (seems to be only in the indicated area): Fixed /ELiZ

You can't get across over this bit at all: Fixed /ELiZ



And I also noticed something about the weapon layout. For the ambush team (black I think?) the 2nd in the fireteam gets 1 frag, 2 smokes, 2 flashes while the 3rd gets 4 frags, 1 smoke, 2 flashes. Is this deliberate?
And should all the fireteam leaders get acog? Because as of now on the escort side (gold I guess?) fireteam B leader gets m4 with aimpoint. Fixed /ELiZ
« Last Edit: Saturday, January 04, 2014, 15:07:16 PM by ELiZ »
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline ~=W!CK!D=~

  • Epic Poster
  • ******
  • Posts: 1,614
    • View Profile
Re: AA3 Impact
« Reply #7 on: Saturday, January 04, 2014, 15:03:28 PM »
and more fog

Offline ArmyAntiCheat

Re: AA3 Impact
« Reply #8 on: Saturday, January 04, 2014, 16:29:12 PM »
Bug, when you die you fall under the map.


Offline ArmyAntiCheat

Re: AA3 Impact
« Reply #9 on: Saturday, January 04, 2014, 16:58:31 PM »
Is it meant to be like that? Strange Yes, they are a little smaller in the current build


Also this:
« Last Edit: Saturday, January 04, 2014, 17:12:35 PM by ELiZ »

Offline teddy_grizzly_bear

  • Used to be known as nobody
  • Administrator
  • Epic Poster
  • *
  • Posts: 5,699
  • what are you looking at?
    • View Profile
  • AA: teddy_grizzIy_bear
Re: AA3 Impact
« Reply #10 on: Saturday, January 04, 2014, 17:36:34 PM »
That's a door, AAC. It can't be opened. What about it?
<image removed due to imgur stuff - probably for the best>

"Mathematics may be defined as the subject in which we never know what we are talking about, nor whether what we are saying is true." Bertrand Russell

Offline ArmyAntiCheat

Re: AA3 Impact
« Reply #11 on: Saturday, January 04, 2014, 17:40:04 PM »
That's a door, AAC. It can't be opened. What about it?

I mean the light, it looks like a sun light shining :D

Offline ELiZ

Re: AA3 Impact
« Reply #12 on: Saturday, January 04, 2014, 17:58:02 PM »
I mean the light, it looks like a sun light shining :D

Ding.. ding.. we have a winner.. that is what it is :)
« Last Edit: Sunday, January 05, 2014, 03:59:55 AM by ELiZ »

Offline [K][K].pcqdbt

  • Jr. Member
  • **
  • Posts: 24
    • View Profile
Re: AA3 Impact
« Reply #13 on: Saturday, January 04, 2014, 19:57:30 PM »
Minor bug: from ambush side, VIP seems VIP, but from escort side, VIP has normal army uniform. (If that helps: except for spawn: when VIP is idle, he has VIP-ish clothes but army accessories. As soon as he moves, normal uniform.)

I've managed to change that now.. I think..
I replicated some of the settings in SFHospital that has to do with player skins.. hope I didn't break anything in the process. /ELiZ
« Last Edit: Monday, January 06, 2014, 08:38:53 AM by ELiZ »

Offline ELiZ

Re: AA3 Impact
« Reply #14 on: Monday, January 06, 2014, 08:40:24 AM »
Total tally of the optimizing in regards of Culldistance.

From default playerstart(Ambush Side), 237K polys.
That means that It's 100K less than when I started. should give a nice boost in framerate.

 

Download Assist

×

Download Game Client

Important: Battletracker no longer exists. However, old Battletracker accounts may still work. You can create a new 25Assist account here

Download Server Manager