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Assist => Support => AA Support => Topic started by: hitman on Friday, October 27, 2017, 00:01:12 AM
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Hey,
Is there a way to kill a player instead of kicking him? (as a lighter punishment)
Thanks
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No.
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for ROE penalty there's bEnableROEKickDeath=True
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Or you can set the roe kick value?
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bump ^.^, assist could add this to the game i added one in my ultimatemod. ofcourse i added the command via a mutator file whereas assist uses interaction files but it shouldn't be hard to put it in an interaction file instead.
Code snippet from UltimateMod.uc:
function Kill (Int PlayerID)
{
local HumanController HC;
local int i;
for (i = 0; i < Level.Game.GameReplicationInfo.PRIArray.Length; i++)
{
HC = HumanController(Level.Game.GameReplicationInfo.PRIArray[i].GetController());
if (HC != None)
{
if (HC.PlayerReplicationInfo.PlayerID == PlayerID)
{
if (HC.Pawn == none)
{
HC.ClientMessage("You Cant Kill Dead Bodies Private!") ;
} else if (HC.Pawn != None)
{
Level.Game.BroadcastHandler.Broadcast (None,""$HC.PlayerReplicationInfo.PlayerName$" was killed by an Admin for Violation(s) of Server Rules!") ;
HC.Pawn.TakeDamage(100,None,vect(0.00,0.00,0.00),vect(0.00,0.00,256.00),class'Suicided');
}
}
}
}
}
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shoot him ;-) that will kill him ... :idea: :idea:
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bump ^.^, assist could add this to the game i added one in my ultimatemod. ofcourse i added the command via a mutator file whereas assist uses interaction files but it shouldn't be hard to put it in an interaction file instead.
Code snippet from UltimateMod.uc:
function Kill (Int PlayerID)
{
local HumanController HC;
local int i;
for (i = 0; i < Level.Game.GameReplicationInfo.PRIArray.Length; i++)
{
HC = HumanController(Level.Game.GameReplicationInfo.PRIArray[i].GetController());
if (HC != None)
{
if (HC.PlayerReplicationInfo.PlayerID == PlayerID)
{
if (HC.Pawn == none)
{
HC.ClientMessage("You Cant Kill Dead Bodies Private!") ;
} else if (HC.Pawn != None)
{
Level.Game.BroadcastHandler.Broadcast (None,""$HC.PlayerReplicationInfo.PlayerName$" was killed by an Admin for Violation(s) of Server Rules!") ;
HC.Pawn.TakeDamage(100,None,vect(0.00,0.00,0.00),vect(0.00,0.00,256.00),class'Suicided');
}
}
}
}
}
Yeah.... admins being able to kill any player in the server is not a good thing. We get enough bitching about admin abuse as it is.
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Devs put it in the game. And assist took it out. Devs made you do med trianing and assist decide best to give every one it. Admin killing players would not effect the end result in any way at all. I dont need it to tk clowns who break the rules.
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Devs put it in the game. And assist took it out
lol, what? No, no we did not. AA 2 never had a kill player feature in the admin panel.
Devs made you do med trianing and assist decide best to give every one it.
For a decent amount of Assist's life, training was still mandatory. We removed it as we weren't getting any new players. New players don't want to sit through the tedious training so they would download the game, start the training and then never play again.
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lol im not gonna say its a god or bad thing its how it is used, i myself used it to enforce server rules to avoid kicking people 3 kill's then a kick lol, i don't like to ban people in this game unless i absolutely have to as the game doesn't have enough players as it is but not all admins are good lol anyone can get a server and be an ass :P, i dont care what assist add's they can do what they think is best that's what they are here for.
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lol, what? No, no we did not. AA 2 never had a kill player feature in the admin panel.
For a decent amount of Assist's life, training was still mandatory. We removed it as we weren't getting any new players. New players don't want to sit through the tedious training so they would download the game, start the training and then never play again.
Maybe I was thinking remove players gun :) I did think it was in the game but maybe not. I cant argue.I dont med I never done it abnd it cause some upset when I refuse to med. So it does me no favours. I never done it as i see people who think they own you cause your a med. So I would never do it. and was disapointed when I see I had it.
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Maybe I was thinking remove players gun :)
That is still in the admin panel.
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That is still in the admin panel.
Lol No way is it?Where. I need it for Merlin.
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Lol No way is it?Where. I need it for Merlin.
removing a players gun is as simple as using the Admin Focreclass console command or going into the admin command post and using the Admin Forceclass command that way, the class you need to force to remove player weapons is RCT.
Admin ForceClass <playername |="" playerid=""> <class> - Changes the class of the specified player.
Examples:
Admin ForceClass .neXus[LEEFFM] RCT
^^ typing that command in the console would remove my gun
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Cheers man
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Anytime, also here is a list of classes you can force using the Admin Forceclass command.
US Weapons:
R - M16A2 Assault Rifle
G - M16A2 / M203 Grenade Launcher
AR - M249 Squad Automatic Weapon (SAW)
M - M4A1 Carbine
M4M - M4 SOPMOD
M4A1Auto - Ranger M4A1
MA - Ranger M4A1
SF - M4 SOPMOD
D - M4 SOPMOD with AGP-DB14 Door Breaching Charge.
S24 - M24 SWS
S - M82A1 SAMR
S82 - M82A1 SAMR
SPR - MK 12 MOD 0 Special Purpose Rifle (SPR)
M9 - M9 Beretta Pistol
AT4 - M136 AT4 Light Anti-Tank Weapon
J - Javelin Anti-tank Missile
BDM - M141 Bunker Defeat Munition (BDM)
Foreign Weapons:
AK - AK-47 Assault Rifle
GP - AK-47 / GP30 Grenade Launcher
AK74SU - AKS-74U
RPK - RPK
SVD - Dragunov SVD
MOS - Mosin-Nagant
V - VSS Vintorez
RPG - RPG-7
RPG9 - PG-7VR Tandem Warhead RPG
Other Weapons:
SL - Squad Leader
FT - Fireteam Leader
RCT - Recruit (no weapons)
PSO - PSO (AK74 with scope)
For future reference here all all singleplayer and multiplayer console commands: http://manual.americasarmy.com/index.php/What_console_commands_can_I_use_in_America's_Army%3F
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thanks!! :up: